Here is a playlist with all the sound events triggered in-game by FMOD Studio, with different variations.
FMOD Studio Demo Reel
Demo Reel with details of the recording, design and implementation of audio in the video game Cube 2: Sauerbraten. This work was developed while enrolled in the FMOD Studio Course, at the School of Video Game Audio, taught by Leonard Paul. For more information about the school, check here: http://school.videogameaudio.com/